Betting Guide

PlayersClub365.com Wagering Rules

PlayersClub365.com offers a wide variety of sporting events to give your players plenty of betting options year round.

Simply click on the plus (+) below to view rules.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Football

Various Leagues Offered Include: NFL (Pros), NCAA (College), CFL (Canadian), ARENA

  • Wager on a football game using spreads, money lines, game totals, and team totals.
  • Wager on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, 4th Qtr. Halves include 1st Half and 2nd Half.
  • Wagering on futures: Ex; Odds to win the Superbowl, Odds to win Divisions, Odds to win Conferences, Total Season wins.
  • Proposition Wagering: Ex; Monday night, Thursday night, Sunday night, Playoffs, Superbowl.

Football Rules

  • Bets are considered official after 55 minutes of play.
  • If 55 minutes of play is not completed, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question.
  • Bets on a spread, money line, game total and all bets on second halves always include any overtime scoring.
  • Games must be played on the scheduled date and site. (unless otherwise specified.)
  • Half–time (2nd half wagers include any overtime scores.)
  • Fourth Quarter wagers do NOT include overtime scores.
  • NFL rules & regulations will apply to CFL unless otherwise stated.

Betting on Football Futures

  1. NFL win totals and matchups are based on teams completing a 16 game regular season schedule.
  2. AFC/NFC conference champs winners are the teams that represent each conference in the Super Bowl.
  3. Divisional winners are based on teams completing a 16 game regular season schedule (NFL Tie–breaker Rules Apply)
  4. NCAAF regular season wins and match–ups are based on teams completing all scheduled regular season games. Conference Championship & Bowl Games do not count towards regular season win total.
  5. Futures are graded at the end of the designated Period

NCAA Football Championship

All wagers are action regardless of shortened season, or any other unforeseen event. The winner is the team winning the National Championship, per the Bowl Championship Series (BCS). If no winner is determined by the BCS then all wagers are NO ACTION AND ALL MONIES ARE REFUNDED. In the event that the BCS declares CO–CHAMPIONS, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

NCAA Conference Odds to Win

All wagers are action, regardless of shortened season or any other unforeseen event. In Conferences that have a championship game, the winner of that particular conference's championship game is the winner of said conference. In a conference not using a championship game, the winner is determined by the team with the best final conference record. In the case of a tie for best record in a conference NOT USING a championship game, then the money will pay off at 50% OF THE original odds.

NFL Props Wagering

NFL–Team to SCORE FIRST in the game:

If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL–a SCORE within the first 7½ MINUTES:

7½ minutes must be played in order to have action. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL–TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:

In order to have action a game must be official (55 minutes of play) overtime is included.

NFL–FIRST SCORING PLAY (touchdown, Field Goal or Safety):

If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:

Extra points or 2 point conversions do NOT count.

PLAYER PROPS:

Players must take the field and play for action. Results are based on the official stats from the game.

A kicker who does not participate, due to not having an opportunity to kick, but is suited up and available is considered to have played.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Basketball

Various Leagues Offered: NBA (Pros), NCAA (College), WNBA (Women's)

  • Wager on a basketball game by using spreads, money lines, game totals, and team totals.
  • Wager on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
  • Wager on Futures & Propositions. i.e. Odds to win the NBA Championship

Basketball Rules

  • For wagering purposes, a basketball game becomes official after forty–three (43) minutes of play for pros, and thirty–five (35) minutes of play for college.
  • If the official time of play is not completed, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.
  • Games must take place on the site and date scheduled. (unless otherwise specified)
  • Wagers on a games spread, money line, or total (over/under) include any overtime scoring.
  • Half–time (2nd half wagers includes any overtime scores).
  • Fourth Quarter wagering does NOT include overtime scores.

NBA Futures

All Conference and Championship wagers are considered action. In the case of a shortened season or any other unforeseen event the winner of these said wagers is determined by the NBA. Whoever the NBA deems the winner is the winner for wagering purposes. If no winner is determined by NBA then all wagers are considered no action and all monies are refunded.

  1. NBA Regulars season win totals and matchups become official have action once the specified team has completed at least 80 regular season games.
  2. NBA Tie Break rules apply when determining Divisional winners.
  3. Team to win the conference is the team that represents the conference in the NBA Finals.
  4. Future wagers will be graded once the designated number of games have been completed.

NBA Divisional Odds

NBA teams must play at least 82 games in the regular season for odds to win NBA Divisional wagers to have action.

Team Totals and Special Spreads

The game must be completed up to within 5 minutes of normal duration. Meaning if they play all but 5 minutes or less left in the game wagers are good, but if the game gets suspended with more than 5 minutes left, wagers will be cancelled.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Baseball

Various Leagues Offered: American League, National League

  • Wager on a baseball game by using money lines, run lines game totals, and team totals.
  • Wager on 1st 5 innings sides & totals.
  • Wagering on Futures & Propositions. i.e. Odds to win the AL/NL Championship, World Series.

Baseball Rules

  • Game must be played on scheduled date and site.
  • Events will not carry over to the following day (unless otherwise specified).
  • PlayersClub365.com does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.
  • A Money Line wager is official after 5 innings of play unless the home team is leading after 4½ innings.
  • If a game is tied after 9 innings the game will go into extra innings and the teams will play until there is a winner.
  • If a game is called or suspended after the 1st 5 innings, the score after the last full inning determines the winner. If the home team scores to tie – or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner.
  • When betting on the Total Runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. The listed pitchers must also start to have action.
  • Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.
  • If a game goes past 9 innings and is not completed (ie suspended, curfew, rain delay, etc.), there is action on game totals and Run Line wagers but not Money Lines.
  • When betting on "mega runs" all games that are covered must be declared official for action. Action continues on mega run bets regardless of starting pitchers.

Baseball Wagers will be accepted in the following manner:

Action: Wager on Team vs. Team regardless of starting pitchers.

Team vs. Pitcher or Pitcher vs. Team: Wager on or against one specified pitcher. The specified pitcher must start (throw 1 pitch) to have action.

Listed Pitchers: Both specified pitchers must start and throw at least one pitch to have action. All wagers on total runs scored and point spreads (run lines) are always listed pitcher wagers.

Pitching Changes: In the event there is a pitching change prior to the game starting, Money Line odds will be adjusted if one or both of the specified or listed pitchers do not start. All ACTION wagers will be adjusted to opening price or odds with the new starting pitcher(s) and the original risk (stake) amount will not change. All listed wagers will be deemed "NO ACTION" in the event of a pitching change.

First 5 Innings: When wagering on the "first 5 innings, both listed pitchers must start. In case of a pitching change all wagers will be "no action".

First 5 Innings money line wagers: Money lines will become official after 5 full innings, or 4 1/2 if the home team is winning.

First 5 Innings Totals: Totals are official after 5 full innings. If the game should be official after 4 1/2 innings the wager will be considered "no action".

All wagers on the 1st 5 innings are listed, no exceptions.

Baseball Props

Props are official after 9 Full Innings.

Total Hits + Runs + Errors: Listed pitchers must start. The game must go 9 full innings, 8 1/2 if the home team is winning. Extra innings do count.

Total Strikeouts: The game must go 9 full innings, 8 1/2 if the home team is winning. Shortened games, while official for MLB purposes, are not for this particular prop.

Total Pitch Count: Will be official after 9 full innings, 8 1/2 if the home team is winning.

Team to Score the 1st run: Becomes official once a team has scored.

Will There Be a Score In the 1st Inning: (yes/no) 1st inning must be complete to have action.

Total Bases In the 1st At Bat: Will be official after 5 innings, 4 1/2 if the home team is winning.

Player Matchups: All players must have at least 1 at bat (note: walks do count) and the game must go 8 ½ innings with the home team winning. When wagering on player matchups both listed pitchers must start. In case of a pitching change all wagers will be no action.

Team Total Runs: When wagering on Team Total Runs both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 81/2 innings with the home team winning.

Total Hits or Home Run Props: When wagering on Total Hits and/or Home Run Props both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 81/2 innings with the home team winning.

Alternative Run Lines: When wagering on Alternative Run Lines both listed pitchers must start. In case of a pitching change all wagers will be no action. The game must go a minimum of 81/2 innings with the home team winning.

MLB Grand Salami or Mega Runs: All games must go a minimum of 8 ½ innings for this prop to have action.

All Props are always listed pitchers, no exceptions. All Props are graded after the game is final.

Series Betting: Any and all baseball series wagers must have all three games played by the end of a specified date for the wager to have action. If all the three games are not played by the specified date, then all wagers are no action. This is true even in the case where one of the team has two wins. All three games must be official as per the rules governing what constitutes an official result. Bets on series are based on the FIRST 3 games played of each series.

Baseball Futures

  • Regular Season wins and Matchups have action after the team has completed 160 regular season games.
  • American and National League Pennant winners will be determined by the team representing each league in the World Series.
  • All Pennant & World Series future bets have action.
  • All futures will be graded at the end of the designated event
  • In the case of a shortened season or any other unforeseen event the winner of these said wagers is determined by the MLB. Whoever the MLB deems the winner is the winner for wagering purposes. If no Pennant or World Series winner is determined by MLB then all Pennant or World Series wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

Baseball Divisional Odds

MLB teams must play at least 160 games in the regular season for odds to win MLB Divisional wagers to have action.

World Baseball Classic Rules:

Pool Wagering – In the event of a tie between 2 or 3 teams within a pool, whoever wins the tiebreaker according the world baseball classic (whichever team is considered the number 1 team from that pool in the next round) is considered the winner.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Hockey

NHL Hockey

  • Wager on a hockey game by using money lines, Canadian puck lines, game totals, and team totals.
  • Wagering on various periods. Periods include 1st Period, 2nd Period, and 3rd Period.
  • Wagering on Futures & Propositions: i.e. Odds to win the Stanley Cup.

NHL Hockey Rules

  • For wagering purposes, a hockey game (pro or college) becomes official after fifty–five (55) minutes of play.
  • Games lasting under the official time will constitute "No Action" or "Push/Cancel" and all money is refunded.
  • Games must take place on the site and date scheduled. (unless otherwise specified)
  • Overtime scores are included on all game period wagers. Third Period wagering does NOT include overtime scores.
  • Las Vegas Rules apply for any rules not mentioned here.
  • Overtime periods are counted in the final score.
  • If a game requires a shoot–out to determine the winner, One goal will be awarded to the winner for the final score (regardless of how many goals scored in the shoot–out) which will be recognized for the total goals scored as well as the winning team.
  • Las Vegas Rules apply for any rules not mentioned here.

International/European Ice Hockey

  • Wagering can be via handicap or 3–way money line with a tie option.

Hockey Propositions

  • All teams listed in the proposition must start or the wager will be deemed no action.
  • Player to Score the Most Points: If two or more players listed have the same amount of points, then the wager is canceled.
  • Personal Player stats and other stats achieved during an NHL Shootout are not taken into account for certain proposition bets, for example: Players Total Shots on Goal, Player Total Points, Player Total Goals, Team To Score First, Team to Score Last.
  • Regular Season Player Props: Goalies must play 41 games for action. Any other player must play 73 games for action.

First Period Wagers

These wagers are official once the 1st period is completed, whether or not the game is played completely.

NHL Futures

All Conference and Championship wagers are considered action. In the case of a shortened season or any other unforeseen event the winner of these said wagers is determined by the NHL. Whoever the NHL deems the winner is the winner for wagering purposes. If no winner is determined by NHL then all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

  1. Regular season points and matchups will have action after at least 80 games have been played
  2. Conference winners are the team that represents each conference in the Stanley Cup final.
  3. All outright, conference, and divisional wagers have action.

NHL Divisional Odds to Win

NHL teams must play at least 77 games in the regular season for odds to win NHL Divisional wagers to have action.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Soccer

Soccer Rules

  • All odds are subject to fluctuation and amendment and are based on the result at full–time. The terms full–time, 90 minutes play, and normal time are all used to denote the period of play that includes injury time but not extra time, penalty shoot–outs, etc.
  • Bets will be accepted up to the advertised kick–off time. If a bet is inadvertently accepted which includes a match after its kick–off time, the bet will be considered past–post and voided accordingly. Game date and times posted are for guidance purposes only and are not guaranteed to be 100% accurate.
  • Total Goals Betting – Wagering on game totals (over/under) only include goals scored in regulation time. (First 90 minutes)
  • Outright Betting – Where there are odds quotes for Outright as well as 90 minutes play (i.e. Cup Finals, etc.) unless "to win outright" or qualifying price has been laid, all bets are settled on 90 minutes of play.
  • Divisional Betting – In divisional betting, the finishing position of teams at the end of the scheduled program of matches will determine placing with no allowance for play– offs or subsequent enquiries by the respective leagues.
  • Postponed Games – If a game is postponed and rescheduled to occur within 48 hours of the original start time, all bets stand. If rescheduled for more than 48 hours later, all single bets are void and wagers refunded while affected multiple bets will be recalculated excluding that leg.
  • Abandoned Games – Should a match be abandoned before 90 minutes of play then all bets will be declared void and wagers refunded WITH THE EXCEPTION OF:
    • bets involving first goal scorer and next goal scorer, provided the first/next goal has been scored before the match is abandoned,
    • bets involving time of first goal, where the time of the first goal has been determined before the match is abandoned.
    • bets involving result at half time (not including half time/full time betting), where the half time result is known.
  • If a match is suspended and an official result is declared immediately (same day) by the ruling body, we will grade the match as a result declared by the ruling body. This scenario is not considered an abandoned match.

Money Line with Tie

This is the most common odds used by PlayersClub365.com are where the bettor (punter) has three choices: team A, team B, or a tie. This type of wagering makes sense, since in regular season it is possible for a match to end in a tie. If you wager on a team in this scenario and the outcome of the match at the end of 90 minutes is a tie, the wager is a loss. If you wager on the tie, and one of the teams wins at the end of 90 minutes, the wager is a loss.

Important Note: PlayersClub365.com mainly uses Moneyline with Tie type of odds. Unless otherwise specified, all bets are for regulation time (first 90 minutes) only. Different bookmakers apply different sets of rules with regards to soccer betting.

Please make sure you understand Host's full set of rules before wagering on soccer.

Advance Wagering

For competitions such as the World Cup or FA Cup a two option only line may be quoted. This is a wager on a team to advance, whether they win in 90 minutes, in an extra time period, or in a penalty shootout. There is no possibility of a tie.

In Game (or Live) Betting

For popular events, the game itself may be opened again for wagering after it is has started. Please note that this is ALWAYS AN ADJUSTED GAME PRICE. It is not a wager to win a certain half, such as may be offered for American football or basketball.

Proposition (Exotic) Wagering

  • All proposition wagers are for 90 minutes only.

This includes:

  • Correct score – where you must correctly predict the final score of the game.
  • Halftime/fulltime – where you must correctly predict the result of the game at half time and at 90 minutes. For example if you wager USA/Draw as your halftime/fulltime option then USA must be winning at half time, and a draw at 90 minutes for your wager to be a winner.
  • First/Last goal scorer – where you must correctly predict the player who will score the first (or last) goal. This comprises two separate markets and you must clearly state whether you wish to bet on a player to score the first OR the last goal. Any bets accepted without first or last goal scorer stipulated will be deemed to be bets on the first goal scorer market. Bets on players who take no part in the game will be void. Bets on first goal scorer, where the selection does not play until after the first goal has been scored will be void. Bets on first goal scorers where the selection is substituted or sent off before the first goal is scored will be treated as losers. For last goal scorer purposes, should a player take any part in the game, then the bet shall stand. Own goals do not count for purposes of first/last goal scorers. Prices for players not quoted are always available on request, and will count as winners if they score the first/last goal.
  • Player to score at anytime – where you must correctly predict a player to score at any time in 90 minutes play. If a player takes no part in a game then bets will be void.
  • First half betting – this is on the result of the game as it stands at the end of the first half. Please note that this includes three options and you will notice that the draw can be a favorite for first half betting. Should the game be abandoned prior to half time then all bets shall be deemed void. However, if the game is abandoned after the half time result is known then all bets will stand.
  • Total goals – where you must correctly predict the number of goals in the game. This market will typically have three outcomes; 0 goals, 1 or 2 goals and 3 or more goals.
  • Booking Points – where you must correctly predict the number of booking points in a game. For betting purposes, a yellow card will be allocated 10 points and a red card allocated 25 points. The maximum points any individual player can accumulate is 35 points. This market will typically have three outcomes, for example; 25 points or under, between 30 to 40 points and 45 points or over. In addition, booked players must be playing at the time of the booking.
  • Team to score first/next goal – where you must correctly predict the team to score the first goal. In the event of a game being bet in play then prices on team to score next goal will be available. Please note that there will also be an option for no first/next goal in this market.
  • Total Corners – where you must correctly predict the number of corners taken in a match. Corners awarded but not taken will not count towards the total. This market will typically have three outcomes, for example; 10 corners or less, exactly 11 corners, 12 or more corners.
  • Time of first goal – where you must correctly predict the time of the first goal. Please note that there will also be an option for no first goal in this market.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Golf

Betting on all Major Golfing Events

  • Straight money line betting as well as match–ups
  • Betting right up until tee–off time.
  • In head–to–head match–ups, both golfers must tee–off in order to have action.
  • If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.
  • If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied, then the wager will be no action, and all wagers will be refunded. If both golfers in a match–up are in a playoff, then the winner of the play–off wins the match–up, and all other playoff participants tie each other.
  • Single day match–ups are wagers on 18–holes on a particular day (hence, term, single day match–up). Holes played as part of completion from the previous day's round, and playoff holes, are not included in single day match–ups.
  • Should a day's round be shortened, or otherwise affected due to weather conditions, and the round is continued the next day, the full 18 holes will be considered in determining the outcome of the wager (even if they are played over two days). If both members of the match–up do not complete the full 18 holes, all bets are no action. If both players end the 18 holes in a tie, the bet is considered a no action wager.

Special Handicap Head to Head

  • If a player withdraws after tee off or misses the cut the player who plays the most holes wins.
  • Playoffs do not count for handicap bets.

To Win a Tournament

  • All bets are treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins and are settled as a loss.
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Motor Sports

General Motor Racing Rules – Applies to all series:

  • Results will be graded at the end of the race as posted on the official site for that series e.g. Nascar.com, f1.com, indyracingleague.com etc. If there was an error on the site in the posting of the results, then the results will be re–graded. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes. Appeals and administrative penalties are not applicable for betting purposes.
  • A driver must start for action. If the driver withdraws prior to the start of the race then bets on said driver will be refunded. If he withdraws after the start or is replaced by another driver all bets on that driver will stand. In the case of a replacement driver the original driver will be deemed as the driver of that car for the entire race.
  • For win bets and pole bets to count at least 1/2 of the scheduled drivers must start in the race or in the qualifying session for pole bets. Similarly for multiple position bets such as top 3, top 8 etc. at least 2/3 of the scheduled drivers must start in the race. If fewer than 2/3 of the scheduled drivers start all bets will be graded as a push/cancel.
  • Wagering on the "Field" includes any driver that odds have not been assigned to.
  • In the event that the driver, or team you wager on for the outright championship, does not start the race, your bet is considered no action, that is, there will be no refunds on the wager.
  • The start of any motor race is defined as the signal to start the warm–up lap.
  • The official winner at the conclusion of the race will be the winner for wagering purposes.
  • Both drivers in a match–up wager must start the race for the wager to have action.
  • Races must be run within one week of the scheduled date for your wager to have action.

Match–Up betting: Applies to all series

  • When wagering on a match–up, both drivers involved must start the race otherwise the wager is "No Action" or "Push/Cancel" and money is refunded. The start of the race is signified by the lap where the cars have completed the warm up laps and the race begins to countdown. In NO instance will warm up laps be counted for betting purposes. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match– ups.
  • In head to head betting if 2 drivers retire from the race on the first lap then all bets on those drivers will be graded as a push/cancel. Subsequent to the first lap, the final results posted on the official body's website will be used for grading purposes.
  • If a match is shortened, or otherwise affected by weather conditions, wagers will be governed by the official competition rules. If a match results in a tie, wagers will be deemed to be no action.

Qualifying Matchups – all series:

  • Qualifying match–ups are graded based on qualifying times (not the starting line–up).
  • Qualifying match–ups are deemed action as soon as the driver starts the qualifying lap and the timer begins.
  • If a driver has started the qualifying lap, but does not post a time because of mechanical failure, accident, etc. the wager will still be graded as action.
  • If the driver fails to start the qualification for any reason (i.e. does not begin the timed qualifying session), then the wager will be graded as no action, and money refunded.
  • If a driver starts a qualifying session, but fails to post a time, then the driver will be deemed to have no time, which is the slowest time possible. If two drivers are matched up against each other, and neither posts a time, the matchup will be graded as a push/cancel.
  • In the case where two drivers post the exact same time to the thousandth of a second, then the matchup will be graded as a push/cancel. The starting position where the governing body places them in this instance is not relevant for betting purposes.
  • For NASCAR only, qualifying matchups are closed at the start of first practice unless a disclaimer is made on the site otherwise. This may occur when practice is the day before qualifying. If a disclaimer is not made, any qualifying bets made after the first practice session has begun will be graded as no action, and the bets will be refunded.

Nascar Propositions

  • All Nascar propositions will be graded if the race is run to at least half of the scheduled laps with the exception of "average speed for the race." Average speed will only be paid out if the race is run to the full scheduled number of laps. If the race is halted prior to the scheduled number of laps, then the average speed contest will be graded as no action, and the bets will be refunded.

Formula 1 Propositions

  • All Formula 1 propositions are action unless a disclaimer is made on the site staying the exception.
  • If a race or qualifier is postponed for any reason, all wagers will remain valid for 4 Days (96 Hours). If the postponement lasts more than 4 Days, all wagers will be canceled and the monies refunded.
  • To win the race: 60% of the starting field must start the race for action.
  • Top 3 (podium) finishers: 80% of the starting field must start the race for action.
  • Driver Matchups: Both drivers must start the race for action.
  • THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Tennis

Tennis

  • All tennis wagers on the individual matches or sets.
  • Betting must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand.
  • If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand.
  • All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Match–ups

  • Head to head match–ups are available between contestants.
  • Two full sets must be completed without either player retiring or being disqualified for head to head match–up wagers to stand. Otherwise, wagers will be cancelled and all money will be refunded.
  • Wagers placed on match–ups WILL have action even if the match is postponed (due to weather) and completed on a later date.
  • In the event of a change in playing surface, bets will be made void in the case of a major surface change i.e between grass, clay and all types of hard and synthetic surfaces. Otherwise, bets will stand regardless of any change of venue with similar surface, or changes from indoor to outdoor and vice versa.
  • Match must be completed for set betting, handicap betting and total games to stand. Otherwise, wagers will be cancelled and all money will be refunded.

+ Boxing

Boxing Rules

  • A full round is only considered for wagering purposes when the bell sounds signifying the end of that round. The official stopping of a round, before the sounding of the bell, does not constitute a full round.
  • If one or both fighters fail to answer the bell for a round, the fight is judged to have finished in the previous round.
  • If the scheduled number of rounds is changed, all wagers on pick the round are void.
  • The decision that is declared the night of the fight will be considered final and used when grading wagers. Wagers will not be re–graded if the decision is overturned at a later point in time.
  • If a match is postponed and rescheduled to occur within 7 days of the original start time, all bets stand. If rescheduled for more than 7 days later, all single bets are void and wagers refunded while affected multiple bets will be recalculated excluding that leg. (Unless Otherwise Stated in the Event Disclaimer)
  • For wagering purposes, the disqualification of a boxer during a match will be counted as a Knockout by his opponent.
  • If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on either fighter will be lost.
  • If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.
  • Point spread is determined by the difference in the combined total of all 3 judges' scorecards for each fighter. The bout does not have to complete the listed scheduled amount of rounds for wagers to have action. If bout ends prior to the completion of listed scheduled rounds, by KO, TKO, or DQ, the winning fighter will be declared the point spread winner. In the event of a technical decision, prior to the completion of scheduled rounds, scorecards will be tallied and determined as if the bout went the distance.
  • Should a Fight be declared a NO CONTEST – ALL Wagers will be cancelled and monies refunded.
  • A full round is only considered for wagering purposes when the bell sounds signifying the end of that round. The official stopping of a round, before the sounding of the bell, does not constitute a full round. If the fight ends in a 12 round draw, all wagers lose. If one or both fighters fail to answer the bell for a round, the fight is judged to have finished in the previous round. If the scheduled number of rounds is changed, all wagers on pick the round are void.

Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight.

Examples:

Tyson –280 risk $280 to win $100 on Tyson

Holyfield +190 risk $100 to win $190 on Holyfield

Will go 4 1/2 rounds +150 risk $100 to win $150

Will not go 4 1/2 rounds –170 risk $170 to win $100

  • In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
  • If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.
  • All bets on either boxer to win will be decided by the judge's decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
  • Where a match is abandoned or postponed, but fought within 7 days of the original scheduled date, all bets stand.
  • Once the 7 days have expired, all bets are void.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Entertainment

  • Any wagers placed after outcome becomes public knowledge will be graded as no action.
  • No refunds, all bets are final and all wagers are action.
  • All wagers will be graded based on the results posted on the official website for each TV Show/Event.
  • If none or more than one contestant wins all wagers will be graded as NO–Action.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Politics

  • Any wagers placed after outcome becomes public knowledge will be graded as no action.
  • No refunds, all wagers are action regardless whether or not they run for each specific category.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Official Game (Quick Index)

Winners and losers are official after:

  • Football (Pro–College) 55 min. of play
  • Basketball (Pro) 43 min. of play
  • Basketball (College) 35 min. of play
  • Hockey (Pro & American) 55 min. of play

Note: When wagering on "totals," overtime periods are counted as a final score.

On half–time wagers, overtime periods are included as part of the 2nd half.

  • Soccer 90 minutes of play
  • Baseball (home team winning) 4 1/2 innings
  • Baseball (visitor winning) 5 innings of play
  • Baseball (total runs wagers home winning) 8 1/2 innings
  • Baseball (total runs wagers visitors winning) 9 innings

Note: After 9 innings of play, if the game is called or suspended the score is determined after the last full inning unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score when the game is called. The listed pitchers must start or there is "no action."

The home team is always listed as the bottom team unless otherwise specified

Other Sports (w/time limits) must have < 5 min. of play left

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

Bots Betting Rules

Internet wagers must be placed through the user interface provided by our company. Any Internet wagering through other means, including the use of a "robot" player or by manipulation of our systems, is strictly forbidden. If it is deemed that a robot was utilized or the use of non-approved client software is detected, the offending party risks forfeiture of funds and management reserves the right to invalidate all such wagers retroactively, cancel the player's account, or take any other appropriate action.

Wager Types

PlayersClub365.com offers a wide variety of wager types to give your players plenty of betting options year round.

Simply click on the plus (+) below to view wager type details.

+ Straight Wager

This is the most common type of sports wager, based on the results of a single game.

One team is favored over another by a point spread.

The favorite is indicated by a minus sign (–3) and the underdog by a plus sign (+3).

Example:

SAN FRANCISCO –3

Seattle +3

The result of the bet is determined by taking the actual score and subtracting the spread of the team or side chosen.

+ Money Line Wager

When wagering on the money line, you must win the game on the field in order to win your bet.

Example:

SAN FRANCISCO –290

Seattle +240

Let's say you're wagering on San Francisco –290

You're simply wagering on them to win outright, the point spread does not matter.

You must risk $290 to win $100.

Wagering on SEATTLE +240, you'd risk $100 to win $240 in order to win this wager Seattle would need to win outright. (the point spread would not come into play.)

+ Totals Wager

A total wager is based on the combined total number of points or goals scored by two teams in a single game. A player bets on whether the combined total number of points or goals scored by the two teams in the game will be over or under the total set by the odds maker/handicapper.

+ Parlay Wager

A parlay wager is a bet on two or more teams or selections. It is one of the more versatile forms of sports wagering. The player can combine different sports, point spreads and money lines. In a parlay wager the original stake and winnings are re–invested on the next game, and all selections must be correct, that is, one loss and the parlay loses.

In the event of a push (tie), game cancellation, or a pitcher who you have specified as not starting, actually starts, the parlay reduces to the next lower number. A four team parlay becomes a three team parlay. A winning parlay wager will pay many times greater than the initial wager.

No parlay wagers will be accepted where individual selections or propositions are connected.

For example: you cannot parlay the over of the first half of a football game with the over of the total on the same game, because the two are connected.

+ Teaser Wager

A teaser wager is a wager on two or more teams or selections. The difference between the teaser wager and the parlay is that the player can adjust or tease the line in his/her own favor.

For example:

2 team teaser 7pt for $100

Green Bay –7+7 pts = the teased line is now "pick"

Chicago Bears +7+7 pts = the teased line is now +14

+ IF Win Wager

An IF – win wager is a bet that carries over to a second team if the player wins on his initial selection.

For example: the player has to wager a fixed amount on one team. If that team wins, or the game is tied, then another fixed amount, up to the original amount wagered, shall be placed on a different team.

The player must win his/her first wager in order to continue the action on the remaining wagers. If the first wager loses, there is no subsequent action. Note that the player cannot have duplicate teams in the same if – win wager.

Let us look at each of the following examples:

Example One:

Place a fixed wager on Denver Broncos to win by more than the spread (–6.5).

If Broncos win by 7 or more, than a fixed wager (up to the original amount) is placed on Seattle Seahawks to win by more than the spread (–2.5).

If Seattle also wins by 3 or more, then the player would collect $200 .00 on a stake of $110.00.

Example Two:

Place a fixed wager on Denver Broncos to win by more than the spread (–6.5).

If Broncos win by 7 or more, than a fixed wager (up to the original amount) is placed on Seattle Seahawks win by more than the spread (–2.5).

However, if Seattle loses, the player would lose $11.00 on a stake of $110.00.

Example Three:

Place a fixed wager on Denver Broncos to win by more than the spread (–6.5).

If Broncos lose, and Seattle wins, the player would then lose $110.00 on a stake of $110.00

+ Reverse Wager

A reverse wager is the same as two if – win wagers. This means that if wager A wins, the bet goes to wager B. Likewise, if wager B wins, the bet goes to wager A. On the other hand, if wager A loses, the bet does not go to wager B. And again, if wager B loses, the bet does not go to wager A. If wager A wins, the bet goes to wager B, but if wager B loses, the bet does not go to wager A.

All standard reverse bets are double action, therefore, in the event of a tie, the bet is still active.

For example:

San Francisco 49ers –6.5 VS Miami Dolphins

Chicago Bears –6.5 VS Seattle Seahawks

When wagering on SAN FRANCISCO –6.5 you must win by at least 7 points to win the bet.

When wagering on SEATTLE +6.5 you cannot lose by more than 6 points to win the bet. On the other hand if the line was a solid –6 and SAN FRANCISCO wins by exactly 6 points then the bet is a "push", and the stake or money is returned to your account.

PlayersClub365.com Horse Racing Rules

Host's easy to use horseracing software allows your players to place wagers on daily horse races at over 100 premier tracks from all around the world.

Simply click on the plus (+) below to view Horse Racing rules.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

+ Horse Racing Rules

  • At PlayersClub365.com the minimum horse racing wager via the internet is $2. (Our Horse Racing software does not support wagers of less than $2.)
  • The minimum horse racing wager over the phone is $2 per bet and $20 per call.
  • All horse racing wagers made over the phone will be digitally recorded in order to provide a reference for questions and to settle any wager disputes.
  • Horse racing wagers are accepted up until post time, no exceptions!
  • PlayersClub365.com does not assume liability for wagers that are unsuccessfully entered before post time. Only confirmed wagers are accepted.
  • No horse racing wagers shall be accepted after post–time
  • Wagers placed after the official posted time will be considered null & void and will have No Action.
  • In the event that a wager is confirmed or entered for any reason, either online or through the call center, after the race has started this wager will be void and have no action.
  • Please check the Tickets/Balance screen on the reports tab before logging out, in order to confirm that your wagers were indeed accepted. Once you confirm a wager online your wager is considered final.
  • All wagers are to be placed on the horse's #; not on the horse's name. In the event there is a mismatch between the horse's name and the horse's number, only the # will have action.
  • Wagers on most major tracks in the U.S. are available. We are not connected to the pari–mutuel pool so your player's bets do not affect the track odds.
  • PlayersClub365.com wagering clerks will give a read back on all bets which is the customer's wager confirmation. It is the customer's responsibility to listen carefully to the read back and correct any errors. Once a wager is placed and confirmed the wager is considered final and it may not be canceled or changed in any way.
  • PlayersClub365.com will settle any wager dispute according to our internal policy and in accordance with accepted industry standards and guidelines.
  • At PlayersClub365.com Exotic wagers will only have action if the track offers payouts for that type of wager. House maximum payouts apply unless otherwise changed at the request of an agent.
  • There are no house odds. If there are no track payoffs for a certain type of wager all wagers on that type will be refunded.
  • All horse racing futures and proposition wagers that are offered by PlayersClub365.com on the Triple Crown, Breeders Cup and including fixed odds are considered action. Therefore, there will be no refunds.
  • In the event that PlayersClub365.com pays out a wager based on an incorrect post–time or off–time (technical or clerical error), we reserve the right to correct the error.
  • PlayersClub365.com allows agents to determine their own maximum payout odds on any type of horse wager.

+ Daily Double Grading and Payout Rules

At PlayersClub365.com all Daily Double tickets are paid out based on the official race results as published by the host track at which the race was run. If there is a scratched horse in a DD, only combinations including the scratched horse will be refunded. We do not recognize consolation payouts, such as payouts on scratched horses. Whenever a track pays "ALL" in any of the positions of the Daily Double only the wagers with the WINNING horse will be paid.

+ Scratches

At PlayersClub365.com if a horse is scratched, all Win/Place/Show wagers placed via the horseracing interface will be refunded. (This does not apply to 'Odds to Win' bets placed via the Sportsbook on those bets a scratch counts as a loss). Only the portion of Exacta/Trifecta/Quinella combos that contain the scratched horse will be refunded. In case a horse is considered a non starter by the track, that horse will be considered a scratch and refunded accordingly. In exotics wagers (Exacta, Trifecta, Quinella) scratches will be refunded. We do not honor "ALL" payouts in any exotic wager. If there is an "all" payout, this will be replaced by the horse that came in that position rightfully and wagers will be graded accordingly. On Daily Doubles, Pick 3 wagers, a scratch will result in an automatic refund of the combination including the scratched horse. There will be no consolation payouts, special payouts such as 2 out of 3 in a Pick 3 will be considered consolation payouts, whenever that happens the Pick 3 will be paid with the rightful winner for each race involved in the Pick 3.

Horse Racing Wager Types

PlayersClub365.com offers a wide variety of Horse Racing wager types to give your players plenty of betting options.

Simply click on the plus (+) below to view wager type details.

+ Win

A "WIN" bet is just what it sounds like: The horse that you pick must win the race.

+ Place

For a horse to "PLACE" it must finish the race second or better. This bet generally pays less than the win bet but it gives you two chances to win instead of just one.

+ Show

For a horse to "SHOW" it must finish the race third or better. This bet pays less than either the win or place bet, but it gives you three chances to get a return for your investment.

+ Across The Board

This is a quick way to say that you want to bet a horse to finish in any of the first three positions and consists of three bets:

$2 Across The Board = $2 to win, $2 to place, and $2 to show.

If the horse wins you collect all three bets.

If the horse finishes 2nd then you collect the place and show bets.

If the horse finishes 3rd then you will only collect the show bet.

+ Exacta

With this bet you must pick the first two finishing horses in the exact order of their finish. In other words, you must pick the horse that wins and the horse that places (or finishes second).

+ Quinella

In the Quinella, you must pick the horses that finish first and second. Either one can be first and the other one second. This bet functions exactly the same as the "Exacta Box." Although the Quinella has a similar function as the "Exacta Box" the payoff can vary substantially. More than two horses can be selected to create all possible combinations.

+ Daily Double

To win a daily double bet you must pick the winning horse in two consecutive races. Your bet must be placed before the start of the first of the two races.

+ Trifecta

With this bet you must pick the first three finishing horses in the order of their finish. In other words, you must pick the horse that wins, the horse that finishes second and the horse that finishes third. The simplest form of this wager is the Straight Trifecta, which is a single combination of the first three finishers. A Trifecta is not offered in all races at all tracks.

PlayersClub365.com Casino Rules

PlayersClub365.com online casino software offers your players over 90 casino games.

Simply click on the plus (+) below to view casino rules.

+ Casino Rules

  • All Players using the PlayersClub365.com Casino gaming software must be at least 21 years of age.
  • PlayersClub365.com gives all agents complete control of their player access to the casino.
  • PlayersClub365.com uses a state–of–the–art random number generator which complies with accepted industry standards of fair play. Full specs on system settings are available on request.
  • The Player is responsible for keeping their secure login safe. Host accepts no responsibility for losses due to 3rd party entry and use.
  • In cases of fraudulent activity or abuse, PlayersClub365.com will close the player(s) account(s) immediately upon detection and report suspect activity to the agent.
  • PlayersClub365.com reserves the right, without any prior notice, to discontinue or add games and services within the casino.
  • Any disputes that arise will be handled by the PlayersClub365.com risk management team. Full and transparent reports of hand histories will be made available to the agent on request with final dispute resolution left to the agent's discretion.
  • Agents should be cautious about allowing professional players into the casino. Although we have complete confidence in the casino's software integrity, unsupervised professional play can create unnecessary risks to the agent.
  • The player remains responsible for any casino losses that may occur while logging in with his/her secure account. Agents can verify I.P address tracking which is used to show the players login location.
  • PlayersClub365.com provides a secure and reliable casino software platform which is available for use by all agents. We maintain the highest standards of fair play and practice in the online gaming industry. Casino software specifications are available to agents on request and we provide risk management tools to agents with casino players.
  • PlayersClub365.com accepts no responsibility for wins or loses that are incurred on any game that is deemed to be functioning correctly within the limits of its programming. In the event of a dispute between PlayersClub365.com and any agent the two 2 parties will agree to final binding arbitration from the Casino software provider.